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The Comte and our young friend are joined by an eclectic cast of heroic thieves and thinkers alongside various cruel, stupid, cunning, or plain capitalist upper-class villains. You help him cheat at cards, though the game is never specified, to gather money and investigate a royal conspiracy known as the 12 Bottles of Milk. Be it anxiety from the nightmares of the age or something deeper-rooted, our silent but expressive protagonist is recruited into the service of Comte de Saint-Germain – a real-life and well-known philosopher-adventurer of the age. You play a nameless man, unable to speak and suffering from unnamed ‘attacks’ of the nerves.
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It may not fit your tastes, but it certainly does fit the game, and that should always be praised – even if more subtle animation would be useful for the gameplay conceits. The music certainly works for the late-renaissance French setting, and the art is integrated and specific enough that it feels like a stylistic choice rather than a budgetary one. On that, you will know immediately from a trailer whether the music and art style of Card Shark is going to hold up for you. It’s a shame, but there’s a glimmer of light in there for those who find the aesthetic trumps everything else. It’s a fantastic starting point – one that at some point gets lost among dull minigames, frustrating memorisation, repetitive gameplay, and a plodding story. An interesting concept, a unique protagonist, a conspiratorial story and a nice, tactile UI with satisfying clicks and clacks. It all starts so well for Card Shark, like a hand you think you’re winning.